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		<title><![CDATA[Xbox Hilfe Forum - Games (Homebrew)]]></title>
		<link>https://xbox-hilfe-forum.de/</link>
		<description><![CDATA[Xbox Hilfe Forum - https://xbox-hilfe-forum.de]]></description>
		<pubDate>Wed, 04 Nov 2026 03:59:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Aliens Vs Predator]]></title>
			<link>https://xbox-hilfe-forum.de/showthread.php?tid=5082</link>
			<pubDate>Fri, 13 Feb 2009 11:52:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xbox-hilfe-forum.de/member.php?action=profile&uid=316">Pooly</a>]]></dc:creator>
			<guid isPermaLink="false">https://xbox-hilfe-forum.de/showthread.php?tid=5082</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">This is an unofficial port of the PC version of Aliens Vs Predator to the Xbox. Fox Interactive / Rebellion have nothing to do <br />
with this so please do not contact them for support on this port.<br />
<br />
This port is designed to be used with the Gold Edition of Aliens Vs Predator only. The original of Aliens Vs Predator will be<br />
supported soon hopefully.<br />
<br />
INSTALLATION:<br />
<br />
1) Install Aliens Vs Predator onto a windows machine.<br />
2) Copy over all the contents of your Aliens Vs Predator install folder from the windows machine, eg everything in <br />
C:\Program Files\Fox\Aliens versus Predator or wherever else you might have installed it<br />
3)Copy the default.xbe file from the archive this readme file is located in to your xbox<br />
hard drive.<br />
<br />
NOTES:<br />
<br />
The menu items are selected by pressing the "Start" button on the control pad. To escape from a menu, press the "Back" button.<br />
When starting the game for the first time, you will be asked to create a new profile. Hit start on this, then when prompted<br />
to type a profile name, just hit "Start" again and AvP will create a default profile name for you.<br />
<br />
Button mappings can be changed, and any xbox buttons will have their own label on the key config page. The mappings for UP, DOWN,<br />
LEFT and RIGHT will be blank - Don't change these! The left analogue trigger is used for movement so these don't need to be set.<br />
<br />
AvP treats the right analogue stick as the mouse, so you can set it's sensitivity in the mouse configuration menu. You will also <br />
likely want to invert the vertical axis from that menu also.<br />
<br />
Consider this a test version. I wanted to get something out there into peoples hands as this has been a long time coming.<br />
It should be quite playable anyway.<br />
<br />
KNOWN ISSUES:<br />
<br />
-Most of the menu text is tiny. Sorry! I'll try "consolise" the port to make it a bit friendlier for TVs soon.<br />
-Water doesn't render. I'll fix it later<br />
-Framerate might not be always 100% smooth. I'm still working on this<br />
-Don't expect multiplayer to work. If it does, it'll be LAN only and is likely to be unplayable<br />
-Some sounds might be missing - let me know!<br />
-Crashes. I'm not 100% sure if every bug has been ironed out yet.<br />
-Various minor graphical oddities that shouldn't affect gameplay<br />
-Controls could be a bit iffy..looking for suggestions on that! The movement isn't smooth. You'll go from<br />
not moving to running instantly. Will work on making it more "analogue" and generally easier to control. please let me know of any bugs with this too.<br />
<br />
No FMV or Music playback yet. Coming..hopefully. Multiplayer will also be doable but give me time.<br />
<br />
CONTACT INFO:<br />
<br />
There's a thread about the port going at:<br />
<a href="http://forums.xbox-scene.com/index.php?showtopic=270335" target="_blank" rel="noopener" class="mycode_url">http://forums.xbox-scene.com/index.php?showtopic=270335</a><br />
<br />
It would be handiest if bug reports could be posted there.<br />
<br />
I can be e-mailed at <a href="mailto:bduncan22@hotmail.com" class="mycode_email">bduncan22@hotmail.com</a> if necessary.<br />
<br />
- SirLemonhead<br />
4th February 2009<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quelle:</span> xbins.org<br />
<br />
Gruß<br />
pooly<br />
</div><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://xbox-hilfe-forum.de/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4648" target="_blank" title="">AliensVsPredatorXbox.zip</a> (Größe: 1.13 MB / Downloads: 62)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">This is an unofficial port of the PC version of Aliens Vs Predator to the Xbox. Fox Interactive / Rebellion have nothing to do <br />
with this so please do not contact them for support on this port.<br />
<br />
This port is designed to be used with the Gold Edition of Aliens Vs Predator only. The original of Aliens Vs Predator will be<br />
supported soon hopefully.<br />
<br />
INSTALLATION:<br />
<br />
1) Install Aliens Vs Predator onto a windows machine.<br />
2) Copy over all the contents of your Aliens Vs Predator install folder from the windows machine, eg everything in <br />
C:\Program Files\Fox\Aliens versus Predator or wherever else you might have installed it<br />
3)Copy the default.xbe file from the archive this readme file is located in to your xbox<br />
hard drive.<br />
<br />
NOTES:<br />
<br />
The menu items are selected by pressing the "Start" button on the control pad. To escape from a menu, press the "Back" button.<br />
When starting the game for the first time, you will be asked to create a new profile. Hit start on this, then when prompted<br />
to type a profile name, just hit "Start" again and AvP will create a default profile name for you.<br />
<br />
Button mappings can be changed, and any xbox buttons will have their own label on the key config page. The mappings for UP, DOWN,<br />
LEFT and RIGHT will be blank - Don't change these! The left analogue trigger is used for movement so these don't need to be set.<br />
<br />
AvP treats the right analogue stick as the mouse, so you can set it's sensitivity in the mouse configuration menu. You will also <br />
likely want to invert the vertical axis from that menu also.<br />
<br />
Consider this a test version. I wanted to get something out there into peoples hands as this has been a long time coming.<br />
It should be quite playable anyway.<br />
<br />
KNOWN ISSUES:<br />
<br />
-Most of the menu text is tiny. Sorry! I'll try "consolise" the port to make it a bit friendlier for TVs soon.<br />
-Water doesn't render. I'll fix it later<br />
-Framerate might not be always 100% smooth. I'm still working on this<br />
-Don't expect multiplayer to work. If it does, it'll be LAN only and is likely to be unplayable<br />
-Some sounds might be missing - let me know!<br />
-Crashes. I'm not 100% sure if every bug has been ironed out yet.<br />
-Various minor graphical oddities that shouldn't affect gameplay<br />
-Controls could be a bit iffy..looking for suggestions on that! The movement isn't smooth. You'll go from<br />
not moving to running instantly. Will work on making it more "analogue" and generally easier to control. please let me know of any bugs with this too.<br />
<br />
No FMV or Music playback yet. Coming..hopefully. Multiplayer will also be doable but give me time.<br />
<br />
CONTACT INFO:<br />
<br />
There's a thread about the port going at:<br />
<a href="http://forums.xbox-scene.com/index.php?showtopic=270335" target="_blank" rel="noopener" class="mycode_url">http://forums.xbox-scene.com/index.php?showtopic=270335</a><br />
<br />
It would be handiest if bug reports could be posted there.<br />
<br />
I can be e-mailed at <a href="mailto:bduncan22@hotmail.com" class="mycode_email">bduncan22@hotmail.com</a> if necessary.<br />
<br />
- SirLemonhead<br />
4th February 2009<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quelle:</span> xbins.org<br />
<br />
Gruß<br />
pooly<br />
</div><br /><!-- start: postbit_attachments_attachment -->
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<img src="https://xbox-hilfe-forum.de/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4648" target="_blank" title="">AliensVsPredatorXbox.zip</a> (Größe: 1.13 MB / Downloads: 62)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario War 1.8 Beta 1]]></title>
			<link>https://xbox-hilfe-forum.de/showthread.php?tid=2669</link>
			<pubDate>Mon, 03 Nov 2008 15:17:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xbox-hilfe-forum.de/member.php?action=profile&uid=70">[.A.C.I.D.]</a>]]></dc:creator>
			<guid isPermaLink="false">https://xbox-hilfe-forum.de/showthread.php?tid=2669</guid>
			<description><![CDATA[&gt;&gt; Eine neue beta Version des Homebrew Game 'Super Mario War, für PC and Xbox(1) Wurde veröffentlicht.<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://www6.picfront.org/picture/lL9pZMAaz/img/1212588342.png" loading="lazy"  alt="[Bild: 1212588342.png]" class="mycode_img" /><img src="http://www6.picfront.org/picture/gIcEJmnd0/img/1212588379.png" loading="lazy"  alt="[Bild: 1212588379.png]" class="mycode_img" /><br />
<br />
<img src="http://www6.picfront.org/picture/fla9dSxD2T/img/1212588399.png" loading="lazy"  alt="[Bild: 1212588399.png]" class="mycode_img" /><img src="http://www6.picfront.org/picture/TbHcD992/img/1212588507.png" loading="lazy"  alt="[Bild: 1212588507.png]" class="mycode_img" /><br />
<br />
<img src="http://www6.picfront.org/picture/7IcORTe7Rpt/img/1212588537.png" loading="lazy"  alt="[Bild: 1212588537.png]" class="mycode_img" /><img src="http://www6.picfront.org/picture/01ESFlL4/img/1212588559.png" loading="lazy"  alt="[Bild: 1212588559.png]" class="mycode_img" /></div>
<br />
<br />
<blockquote class="mycode_quote"><cite>Zitat:</cite>What's new/fixed:<br />
- New world match type and world editor (prototype) with working screenshots<br />
* Stages, paths, bridges, lots of the stuff from SMB3<br />
* Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection<br />
* Moving stages in the form of hammer brothers and tanks<br />
* Bonus houses to visit and a pipe minigame to play<br />
* Doors/keys and warp pipes<br />
* New pipe minigame<br />
- Added suicide timer so players that sit still for too long will countdown and die<br />
- New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp<br />
- New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups<br />
- New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs<br />
- New map items: Springs, Spikes and Kuribo's Shoe!<br />
- New modes: Greed, Collection, Health and Phanto<br />
- Added hidden blocks option to note blocks, powerup blocks, flip blocks<br />
- Added ability to search map field for more than just a single character by typing multiple chars<br />
- Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)<br />
- Added new jail key item to jail mode<br />
- Added exploding eggs option to Yoshi's eggs mode<br />
- Added center flag option to capture the flag mode<br />
- Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards<br />
- Added push only kills option to timed and frag modes (sumo mode)<br />
- Added two new types of platform paths -&gt; continuous path and ellipse path<br />
- Updated straight paths to allow the path to be at any angle, not just vertical and horizontal<br />
- Added team specific spawn areas<br />
- Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs<br />
- Added warp lock options - enterance only, exit only, both, whole connection, all warps<br />
- Added kill credits for pushing other players into hazards<br />
- Added mode specific extra time powerup for time limit and star modes<br />
- Level editor can now specify where flag bases and race goals will start in a map<br />
- Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner<br />
- Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles<br />
- Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.<br />
- Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers<br />
- Flipped over shells when hit with POW, MOd, spin attack or bounced from below<br />
- Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)<br />
- New spin move for tail and cape powerups<br />
- Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both<br />
- Added two alternate modes to jail "Owned" and "Free for All". Named the 1.7 jail mode to "Classic"<br />
- New animated tileset that gives you complete control over animated tiles in multiple layers<br />
- New tail powerup that can spin attack and allow the player to float down slowly<br />
- Added super stomp move to kuribo's shoe and tanooki statue<br />
- New "poof" gfx for transforming player into different forms<br />
- Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)<br />
- New blue and orange note blocks<br />
- Removed dependency on tileset.tls -&gt; this file is now only used for default tile types assigned in the level editor<br />
- Added ability to jump off of falling donut blocks<br />
- Added mode settings to tours -&gt; all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)<br />
- Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it<br />
- And tons more stuff!<br />
<br />
Official Site: forum.72dpiarmy.com</blockquote>
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<img src="https://xbox-hilfe-forum.de/images/attachtypes/zip.png" title="RAR Archive" border="0" alt=".rar" />
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<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[&gt;&gt; Eine neue beta Version des Homebrew Game 'Super Mario War, für PC and Xbox(1) Wurde veröffentlicht.<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://www6.picfront.org/picture/lL9pZMAaz/img/1212588342.png" loading="lazy"  alt="[Bild: 1212588342.png]" class="mycode_img" /><img src="http://www6.picfront.org/picture/gIcEJmnd0/img/1212588379.png" loading="lazy"  alt="[Bild: 1212588379.png]" class="mycode_img" /><br />
<br />
<img src="http://www6.picfront.org/picture/fla9dSxD2T/img/1212588399.png" loading="lazy"  alt="[Bild: 1212588399.png]" class="mycode_img" /><img src="http://www6.picfront.org/picture/TbHcD992/img/1212588507.png" loading="lazy"  alt="[Bild: 1212588507.png]" class="mycode_img" /><br />
<br />
<img src="http://www6.picfront.org/picture/7IcORTe7Rpt/img/1212588537.png" loading="lazy"  alt="[Bild: 1212588537.png]" class="mycode_img" /><img src="http://www6.picfront.org/picture/01ESFlL4/img/1212588559.png" loading="lazy"  alt="[Bild: 1212588559.png]" class="mycode_img" /></div>
<br />
<br />
<blockquote class="mycode_quote"><cite>Zitat:</cite>What's new/fixed:<br />
- New world match type and world editor (prototype) with working screenshots<br />
* Stages, paths, bridges, lots of the stuff from SMB3<br />
* Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection<br />
* Moving stages in the form of hammer brothers and tanks<br />
* Bonus houses to visit and a pipe minigame to play<br />
* Doors/keys and warp pipes<br />
* New pipe minigame<br />
- Added suicide timer so players that sit still for too long will countdown and die<br />
- New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp<br />
- New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups<br />
- New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs<br />
- New map items: Springs, Spikes and Kuribo's Shoe!<br />
- New modes: Greed, Collection, Health and Phanto<br />
- Added hidden blocks option to note blocks, powerup blocks, flip blocks<br />
- Added ability to search map field for more than just a single character by typing multiple chars<br />
- Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)<br />
- Added new jail key item to jail mode<br />
- Added exploding eggs option to Yoshi's eggs mode<br />
- Added center flag option to capture the flag mode<br />
- Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards<br />
- Added push only kills option to timed and frag modes (sumo mode)<br />
- Added two new types of platform paths -&gt; continuous path and ellipse path<br />
- Updated straight paths to allow the path to be at any angle, not just vertical and horizontal<br />
- Added team specific spawn areas<br />
- Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs<br />
- Added warp lock options - enterance only, exit only, both, whole connection, all warps<br />
- Added kill credits for pushing other players into hazards<br />
- Added mode specific extra time powerup for time limit and star modes<br />
- Level editor can now specify where flag bases and race goals will start in a map<br />
- Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner<br />
- Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles<br />
- Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.<br />
- Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers<br />
- Flipped over shells when hit with POW, MOd, spin attack or bounced from below<br />
- Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)<br />
- New spin move for tail and cape powerups<br />
- Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both<br />
- Added two alternate modes to jail "Owned" and "Free for All". Named the 1.7 jail mode to "Classic"<br />
- New animated tileset that gives you complete control over animated tiles in multiple layers<br />
- New tail powerup that can spin attack and allow the player to float down slowly<br />
- Added super stomp move to kuribo's shoe and tanooki statue<br />
- New "poof" gfx for transforming player into different forms<br />
- Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)<br />
- New blue and orange note blocks<br />
- Removed dependency on tileset.tls -&gt; this file is now only used for default tile types assigned in the level editor<br />
- Added ability to jump off of falling donut blocks<br />
- Added mode settings to tours -&gt; all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)<br />
- Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it<br />
- And tons more stuff!<br />
<br />
Official Site: forum.72dpiarmy.com</blockquote>
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<br /><!-- start: attachment_icon -->
<img src="https://xbox-hilfe-forum.de/images/attachtypes/zip.png" title="RAR Archive" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2681" target="_blank" title="">smw-1.8-beta1-xbe.part1.rar</a> (Größe: 7.11 MB / Downloads: 216)
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