Alternative-Dashboard für XBOX360 JTAG / RGH Aurora v0.1a
Aurora, eine neues Alternative Dashboard für JTAG / RGH Xbox360.
Die Alpha-Version ist natürlich nicht vollständig, aber stabil, schnell, glatt und vollkommen funktionsfähig.
Zitat:Features:
- Booten direkt in Coverflow
- Lua-Skripte für Filter und Sortiermethoden Untertitel
- Individuelle Coverflow-Layout
- Schnellsuche Spieleliste
- Spiel Details
- Verwalten Sie Ihre Spiele-Liste, wenn Sie Ihre Geräte nicht verbunden sind
- und natürlich in vollem Einklang mit Freestyle Plugin (Link) und die neue und - Verbesserte Unity Website
- nicht/teilweise Funktionen in alpha:
- Previews anschauen / Erfolge
- Bitte senden Sie Fehler in die Support-Foren.
- Oder schauen Sie # RealModScene Efnet
Am Wochenende wurde ein Update für Aurora veröffentlicht. Unter anderem wird nun auch Deutsch unterstützt...
Zitat:Some things you can look forward to in this release:
• Translations for other languages including French, Portuguese, Spanish, Italian, Turkish and German
• Fixed DLC Scanning Bug
• Fixed Scan Depth infinite bug
• Black screen at boot due to not having xhttp enabled in dash launch
• Focus issue in the Verify Link dialog
• Unity usernames and passwords not saving because of failed regex validation (unsupported characters not yet fixed, sorry)
• Remove 'Full Game' text from XBLA for languages other than English
• Added text field in About scene to credit the translator, for each language
• Fixed string issue in Http Username and Http Password prompts
• Fixed skin available updates not showing up correctly in about scene
• Fixed updater not properly extracting update packages
• Please post bugs in the support forum. Aurora support - RealModScene
• Or check out #RealModScene on Efnet for support
Unity Username and Unity Password will change from profile specific to system specific. ( You will have to reset this up after booting for the first time)
Addition of a "Updates are Available" notification at boot of Aurora, if new updates are available (can be disabled by modifying database)
Support accents and special chars in Unity Username field (and other text fields)
Fixed rendering bugs that can occur with custom Coverflow layouts
Fixed TUs not saving to USBMU and consequently not applying correctly
Added wallpaper shader. This is basically a configurable Pixel shader that allows you to warp and animate the background ( there are still issues with it when using it in conjunction with overscan- these will be
resolved in a future release )
Fixed bug in FTP Server that kept you from browsing to the Game: folder has been fixed
Reversed the TiltLeft and TiltRight motions in some coverflow layouts
Added new subtitle LUA script to give show achievement information in the Game Details
Fixed issue with Downloading status not showing the proper queue size
Fixed issue where XNA game titles were receiving 'FULL TITLE' in the title name
Fixed formatting issue with FTP 'FEAT' command causing it to not work properly with some FTP clients
Added FTP 'SITE' commands: STORAGEINFO, DRIVEBYTESFREE, RESTART, REBOOT, SHUTDOWN, MEMORYINFO. Use command 'HELP SITE' for description and usage information
Added support for OnBoardMU for corona systems- not sure how we missed this originally
Added Flock by Phoenix coverflow layout
Added Lazy Stacks by Swizzy coverflow layout
Added Spiral Stack by Swizzy coverflow layout
Fixed UTF8 encoding issues in multiple places
Changed the way custom user filters were stored allowing users to more easily share scripts. Created same method to share scripts for sort scripts and subtitle scripts as well
Added ability to view game background while in the game details scene by pressing the Back Button
Fixed issue where DLC would get scanned during the TU scan at boot.
File Manager -
We've added a multi tab filemanager so you can do your basic file ops without having to leave Aurora. It also has inteligent file parsing to identify some of the files and folders that are usually hard to find.
Trainer Loading -
We've been working closely with the XYZ Project developers in making a framework for Trainers which will load with games, this framework makes it very easy for other developers to build new trainers which can be loaded directly with Aurora! Trainers can be saved in two locations: (1) They can be saved in the game folder (next to the default.xex or CON file) in a folder called "Trainers" or (2) They can be saved in the aurora folder in a folder called "Trainers/<TITLEID>". For example "Aurora/Trainers/41508C3/trainer.xex"
Single File Language Packs -
It is now possible to change languages without setting the consoles language in MS Dash. Additionally you can now add translations that are not supported by MS Dash as well. For additional languages and support, please post here - http://www.realmodscene.com/index.php?showtopic=4295
Changes:
Improved the way Aurora boots; opening the game list into a loaded coverflow
Large game databases now work as intended
Fixed cover view camera corruption when camera is in something other than the default state.
Trailers no longer need to be downloaded, they're now streamed directly from xbox.com! (They can still be downloaded if you like your local copies)
Added ability to launch games from FTP
Added dash launch version information to debug.log output
Added skinnable notification popup with color coded icons.
Fixed the hide backups filter
Added support for removing D3D Letterbox mode by changing setting manually in database
Added more loading output during splash screen for clarity.
Added ability to change games while in the game details window by pressing LT and RT.
Updated Developer, Publisher and Genre subtitle scripts to display "Not Available" when no text is present
Added focus memory when in certain scenes meaning your last focus won't jump around unpredictably
Updated TU Management to support TUs for XNA Title Launcher
Updated TU Manager to not always copy TU if it is already copied- increasing game boot times with larger TUs
Added processing status to status bar for clarity
Supported Languages:
The following is a list of translations available in this release. If you have a language that is not already completed that you would like to translate for us, please contact Swizzy.
English - Default Language
German - Translated by Nachtgarm
French - Translated by Nordsudteam
Spanish - Translated by Gromber
Italian - Translated by MatteIta
Portuguese - Translated by SpkLeader
Polish - Translated by Przemyslaw Kolodziejczyk
Swedish - Translated by Swizzy
Turkish - Translated by Bomlife
Dutch - Translated by Mattie
Simplified Chinese - Translated by Zesty
Traditional Chinese - Translated by Zesty
Future Updates
We have a few more features on our planning to make Aurora even more complete and as always we keep checking the forums for all your requests and ideas, so keep them coming!
Quelle: xbins
Gruß
pooly
DVD oder Jewel-Cover nicht gefunden? Dann Poste einen Request!
Ich Bitte euch meine Cover nicht auf anderen Seiten zu verteilen! - Das kann ich selber!!!
• Added LB/RB tab icons to the FileManager and Title Update Manager to help make that more clear
• Updated skin.xml and added skin.meta to skin files to support the new Skin Selection settings
• Added alternate skin splash screen option in default skin
• Reconfigured the Filter & Sorts scene and made updates to the game list happen immediately
• Created a new dynamic list module that allows us to save a ton of XUI processing power
• Added screenshot activator and trigger button selection prompts to allow configuration
• Fixed an issue where you could move the game list while the Progress UI was displayed
• Fixed an issue where freezing could occur when viewing achievements scene (and a couple other scenes)
• Added the ability to launch LibXenon ELF files from within the File Manager
• Added Launch DVD button to System dialog with drive detection to enable/disable button as necesssary
• Moved CoverLayout selection into a popup list
• Moved Sort Order selection into a popup list
• Fixed an issue where screenshot combo would not be disabled if no network cable was inserted at boot
• Removed filename restrictions in filemanager - allowing special characters to be used
• Added ability to add or remove letterbox mode when on 4:3 screens without having to manually modify database
• Aurora will now turn on XHTTP in dash launch while Aurora is running. When aurora exits, it will revert it to whatever setting you had it at previously.
Quelle: xbins
Gruß
pooly
DVD oder Jewel-Cover nicht gefunden? Dann Poste einen Request!
Ich Bitte euch meine Cover nicht auf anderen Seiten zu verteilen! - Das kann ich selber!!!
(Updated) Localization to use positional parameters
(Updated) FTP Server class to support new FTP functionality ( SITE REVISION and SITE INITIATESCAN )
(Fixed) Skin Glitch in the Saved Game Scene by double tapping (A) button too fast
(Updated) Read Access permissions on debug.log
(Added) Named Content items in file manager
(Fixed) Crash when selecting Title Update Device
(Updated) Emulator Launch Data to use 64 byte file names instead of 40 byte
(Fixed) Launching Kinect Games from Aurora causing black screen
(Added) FileExists function to the FileSystem LUA Library
(Added) AddFunction method to the Lua Virtual Machine allowing dynamically created functions to become available when called
(Updated) Wallpaper Shader to use a dyanamically generated noise texture - fixes black lines when overscan is set
(Updated) Game Content Manager to use new Session variables instead of user locked filter settings
(Fixed) Issue where GameData would not delete when deleting a scan path
(Fixed) Issue where deleting a scan path will delete content items from the database in other scan paths under certain conditions
(Updated) Content Manager to pull date first from MarketplaceXML in the event it's missing from OfferXML with release date validation
(Fixed) Save game dialog allowing you delete when you shouldnt be able to
(Updated) Strings to remove double space after punctuation
(Fixed) Issue where scan would happen right after editing a scan path- and then ask to reboot while scan is occurring.
(Update) Content Callback to use a priority queue with FIFO processing to allow certain messages higher priority
(Added) New PluginManager class to support more plugin information in the future
(Added) Ability to search using the quick browse dialog. Supports string matching and pattern matching.
(Changed) Quick Browse button to Browse in Aurora_Main.xur
(Swapped) Toggle Favorite and Search buttons in Browser
(Updated) Browser to show solid (X) when search filter is active
(Added) Quick View system including configurators and selectors
(Added) ConnectX Settings Framework
(Updated) Loading process to load DLLs faster
(Fixed) Issue where NXE Installed games will not filtered as correctly as an Xbox 360 game
(Added) An Easter Egg for fun times
(Updated) NTP to use sendto instead of send- hopefully resulting in a more reliable direct connection
(Added) Additional status settings, including option for displaying quick view
(Updated) Theme Settings & Filter/Sort Settings to utilize new TextField XUI object
(Removed) ShowIdleStatus setting
(Added) IdleStatus setting
(Added) Support for Interlaced PNG images in the asset extractor (fixes some game icons)
(Updated) DashLaunch display text to be "Dashlaunch" instead of "Dash Launch"
(Updated) Virtual Path subtitle to have caption "Virtual Path" to distinguish it from the Path subtitle
(Fixed) Message box issue in Saved Game Scene
(Added) Some loading log messages to plugin loading
(Added) ConnectX Filters and Added "Hide ConnectX" filter
(Fixed) Livestrong issue with resuming asset downloads
(Fixed) Download missing assets bug
(Fixed) Focus Loss Issue when deleting items from the GameContent List
(Fixed) Download Missing Asset bug when cover json is valid, but empty
(Updated) NameFilter to use proper name "NameFilter"
(Added) Skin Animation setting to Skin settings
(Updated) Xbox360 Executable to properly rule out title dlls when determining if a game is a title
(Fixed) Issue with icon not showing up correctly for launch able games
(Fixed) Skin Animation issue for default skin
(Fixed) Fixed launching from root of a device
(Updated) Skin Meta to point to new site
Nach dem es lange ruhig war bringt das Team um das alternatve Daschbord Aurora eine neue Version in den Umlauf.
Zitat:Changelog
(Fixed) #790 changed storage message to use wchar instead of wchar->char->wchar
(Fixed) Issue where file manager would open instead of utility scripts after passcode entry (Issue #792)
(Fixed) Issue with Passcode Scene and Keyboard Conflict when renaming game title (Issue#791)
(Removed) #787 test scenes removed: Aurora_TestScene.xui, Test.xui
(Updated) #788 About screen reflects current team
[expander](Fixed) #563 incorrect dimensions for banner
(Fixed) Issue where cache style TitleUpdates would not properly update Marketplace Scene when downloaded. (Issue #761)
(Fixed) LUA progress uses QWORD instead of DWORD now
(Fixed) Lua progress now works for copy and move dir
(Added) copy repo script in build script
(Fixed) proper config for lua
(Updated) Aurora updater moves dirs to user dir (#774)
(Updated) Aurora updater uses given aurora xex name (needs aurora 0.6 as base) (#759)
(Fixed) removed no-disable flag from quickview copy (#784)
(Updated) Change Lua content and utility script paths #773
(Fixed) Use CreateFile with FILE_SHARE_READ when launching a xex or container #782
(Fixed) DVD spin up only when copy from dvd #775
(Added) Mountpoint in Lua FileObject #779
(Fixed) FileType in Lua FileObject #781
(Added) Scriptpath for version logging
(Fixed) Sort script path in logging
(Fixed) Various typo's in comments
(Updated) LUA 5.2.0 -> 5.3.3
(Fixed) LUA copy and move return actual result #777
(Added) Set xex name in launchdata for updater #759
(Fixed) Add back to exit utility scene #768
(Updated) Utility Script version to be an integer to match skin version
(Updated) Changed LUAERROR filter to LUA to be consistent with other LUA error messages and logging
(Added) Error logging for badly formed script headers
(Updated) The Version string localization for Script version to use floats instead of strings
(Updated) The Script Manager sort algorithm to use float sorting instead of strings
(Added) A conversion check on script version to ensure a valid version value is provided.
(Fixed) #771 Added a new scene for setting background from title, no longer using button hold
(Fixed) #770 Lua Script.SetStatus(nil) now generates a Lua error instead of crashing Aurora
(Fixed) Set dvd speed to default on boot #767
(Fixed) Removed "Game" reference from cover selection #765
(Added) Use BACK to exit FileBrowser (instead of dir up) #768
(Fixed) Removed screencapture transparency #762
(Updated) Replaced messagebox with notification for asset update #763
(Fixed) GetBasePath lua function restored
(Fixed) Added sorting to script list #757
(Removed) No more confirmation message on restart #764
(Fixed) Show correct thumbnail for default skin #760
(Added) Triple backslash replacement in CombinePath function
(Updated) FileToString now uses shared open to allow access to files in use
(Updated) Finished SVOD Installer (bugs, error handling, lua script) #766
(Updated) Changed "Set" to "As Background" for screencapture list #383
(Removed) Duplicate IsCanceled function definition
(Added) Support to enable/disable cancel button in script runner from script
(Added) Script.SetCancelEnable and Script.IsCancelEnabled functions to SCript library
(Fixed) Script Runner cancel button action
(Fixed) Issue where scripts were set to canceled prior to running.
(Added) StartScan and IsScanning functions to the Lua Content Library
(Updated) SVOD Installer Routine Function
(Updated) SvodInstaller to output progress to ProgressRoutine callback
(Added) InstallTitleFromDisc function to the FileSystem LUA library (wip)
(Added) SVODInstaller class (thanks cOz)
(Fixed) GetCpuKey only worked on old versions of Dashlaunch, it now works also on the new versions
(Fixed) A crash when using GetDVDKey or GetCPUKey in the Kernel LUA Lib caused by a missing overload for GetBytesString
(Added) Link to external AuroraRepo script on GitHub
(Removed) local lua scripts
(Updated) Scripts readme.txt
(Added) Log the changes made using Script.Status, this is for ease of debugging scripts (Knowing what status last happened may help debug errors)
(Updated) all scripts to the latest versions from the git
(Added) Ability to detect if a rename failed after downloading file
(Fixed) Typo in LuaGizmoUI class
(Added) Library Methods outline to Aurora Scripts folder
(Added) Additional supported controls for gizmo scene
(Updated) Localization text with correct passcode create & verify language
(Fixed) Navigation issue in Content Settings
(Removed) , separation from LiNK Top 5 because Europeans are backwards.
(Updated) Link Top5 Script to 'Refresh' by rerunning download.
(Updated) ZipLib to behave more predictably in the underlying file system.
(Removed) Ability to manually close ZipFile until we can determine best way to handle it.
(Added) Close to LuaZipLib allowing the users to manually close the handle to a open 7z archive
(Added) Popup Notification telling you how many titles were effected by the DB Cleaner
(Fixed) a bug causing the script to never be able to exit on error conditions
(Updated) Scripts and Icons
(Updated) Weather Script Icon
(Fixed) Issue with icon not showing up in script list if scriptIcon variable is empty
(Updated) DB Cleaner description and title
(Added) Progress indicator to Weather Script
(Updated) WindSpeed display to utilize user's unit selection
(Fixed) Weather Script Icon
(Updated) AuroraUI.lua to remove LuaXuiObjects that aren't yet supported
(Removed) Sample scripts and libraries from the Utility scripts folder
(Fixed) Cancel text not changing back after TU completed download.
(Updated) ScriptRunner class to utilize localized strings
(Updated) ScriptManager class to use Localized strings
(Updated) UtilityScriptList class to use localized strings
(Updated) UtilityScriptList class to use skin.xml for icons
(Added) LuaXuiEdit support in LuaGizmo
(Added) Support for multiple controllers in KeyboardUI
(Fixed) Handle input errors gracefully by returning false and not crashing the script
(Added) Made all except for hour optional for SetTime and added Milliseconds, if not specified they're reset to 0
(Added) Console Info Viewer - A sript that shows some valueable information about the console (Kernel version, serial, console id, cpu/dvd key and motherboard type/model)
(Added) SetDate and SetTime to the Kernel LUA Lib
(Fixed) Issue that occurred when script manager list was empty.
(Updated) Script Manager to properly handle the delete button.
(Updated) Link Top5 script
(Updated) Link Top-5 Script folder structure
(Changed) GimzoCommandSet to GizmoCommandSetText
(Added) GizmoCommandSetEnabled method
(Added) Ability to configure the (A) button on a LuaGizmo
(Added) Ability to set LuaGizmo title bar text when Inoking a LuaGizmo
(Added) Script.FileExists and Script.CreateDirectory methods to the ScriptRunner base code to allow relative file management
(Added) Missing icon display when script icon cannot be found
(Added) Ability to load a custom skin for a LuaGizmo script
(Added) LiNK Top-5 script framework to AuroraScripts folder (wip)
(Updated) Weather Script
(Added) AuroraRepo - Our base for the Repo Browser
(Added) DBCleaner - Our Database Cleaner
(Added) TempViewer - Our Current Temperature Viewer
(Added) UnitTests - Our LUA Unit Tests
(Fixed) TU MsgBox Denied ID 4 -> 3
(Fixed) #682 - support for USB devices (DLC, Save games and content TU's)
(Added) AuroraScripts folder to hold official scripts
(Updated) Lua Settings library to new format
(Fixed) Animation Glitch in NotificationUI that caused the icon color to change at the end of the animation.
(Disabled) The TESTSCENE compile flag -
(Fixed) Typo in Application class that prevent test scene from working as it should
(Updated) Http Client to support POST requests when no POST vars are provided.
(Updated) Added StackDump function to LuaVM
(Updated) LuaAurora library- removed GetConsoleInfo- functionality was moved to Kernel Library
(Updated) LuaHttp Lib to new format, added GET and POST support with ToFile variants
(Updated) LuaSql Library to new format
(Updated) LuaThreadLib by removing functions that are error prone and irrelevant.
(Updated) Lua Profile Library
(Updated) SubtitleFunction script for achievements to use new lua profile library
(Fixed) Crash in the ZipFile LUA Library when extracting 7z files without folders (or more files then folders)
(Fixed) Error when opening AuroraUI elements too quickly (sleep for 500ms before returning fixes the problem and it's barely noticeable)
(Updated) Parental Control Permissions to be System Specific instead of User Specific
(Added) Security Settings for configuring Parental Control permissions
(Updated) Some lua Libraries
(Updated) Indie/Blue and Kinect/Purple case (#695)
(Added) Kernel permission to Utility Scripts
(Added) New functionality to LuaAuroraLib
(Deleted) LuaPluginLib (redundant)
(Added) LuaKernelLib
(Updated) Lua HTTP Library to have better error handling
(Updated) AuroraUI modules to be built into the Aurora library (except Gizmo)
(Updated) Content.FindContent method to return the entire content info for each found instance.
(Updated) Lua "print" function to also print tables
(Added) GetInfo method to LuaContent library
(Fixed) type on asset importer conditional checks
(Updated) 7z class to use CombinePath function for building paths
(Added) Copy and Move directory functions into LuaFileSystem library
(Added) LuaContent library
(Added) RefreshListOnExit function to UtilityScript task.
(Added) Lua Zip Lib for 7z compressed files
(Removed) The ini permission
(Added) Content permission
(Fixed) Issue where print and tprint weren't outputting to LOG
(Updated) IniLib and FileSystemLib ( WIP)
(Added) ScriptManager in System Tools
(Fixed) IniLib
(Added) SetLuaPath function in LuaVM
(Fixed) SampleScript in Lua Folder
(Fixed) Bug that was causing ScanPathConfigUI to lose focus
(Updated) System dialog to match new design
(Added) Base XUI Class code for Security Settings
(Added) Screen Captures feature
(Changed) Network Debugger now sends JSON packets
(Changed) LUA Errors are now filtered as "LUAERROR" instead of "ScriptRunner"
(Updated) NetDbgLogger to include LOG type
(Added) NetDbgDll interface for Aurora Network Debugging
(Added) Temporary Icon for NetDbg Module
(Added) Screen Capture Scene (WIP)
(Added) Screen Capture XUI Class (WIP)
(Added) Screen Capture menu item in game options
(Updated) Skin and Localization files to use 0.6B as current version
(Added) New Dll based LogOutput class
(Fixed) Issue in FreestylePlugin settings that caused the "Y" button to not show up in Screen Capture trigger/activator
(Updated) Aurora Folder Structure; cleaned up root directory
(Updated) Lua Script search locations to follow revised folder structure
(Updated) Aurora Path references to follow revised folder structure
(Updated) SMBDll Enabled check to be "Enabled"
(Added) Localized Strings for Module List
(Added) Skin configuration for Module Icons
(Added) Not Implemented Text in Security Settings
(Updated) Verify Link scene to use new Plugin Manager interface
(Updated) Debug Overlay to be translucent (also forced overlay in LTCG mode, temporarily)
(Updated) Config to enable SMB server startup- if SmbDll is available
(Updated) Plugin Manager to take a more active role in managing plugins
(Updated) All plugin dependent classes to use revised plugin manager
(Updated) Settings scene with new revamped plugin settings and renamed/reordered multiple settings
(Updated) PopupUI to attach to the BkgProcess layer as opposed to the calling parent. Fixes center issue in some scenes.
(Added) New Plugin settings module for CFEdit, FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX
(Added) New Plugin settings XUI scenes for FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX (CFEdit has no settings)
(Added) Skinnable Module Icons for Plugins (WIP)
(Fixed) Flicker when opening Verify Link for the first time since boot
(Updated) LibSMB to utilize TMP folder located in DATA/SMB/
(Fixed) Replaced rpc.lua and rpcserver.lua for the LUA JSON library with the actual lua code and not the html from github
(Added) LoadString to Lua INI library (loading via string, disables ability to save settings to disk; ie., read only)
(Added) Http.DownloadFile(...) to the Http Lua Library
(Updated) Lua HTTP Lib to remove the httpInstance concept and stick with synchronous functions
(Updated) Sample Script to use INI lib after corrections
(Added) GetSections, GetAllSections, GetAllKeys functions to Lua INI Library
(Added) Lua INI Lib (WIP)
(Added) Lua XUI Controls Bindings
(Added) Lua Gizmo Binding
(Updated) Lua Thread lib to use Aurora Task Manager instead of Raw Threads
(Updated) Lua Http Lib to have synchronous downloading (WIP)
(Added) Error handling for TPRINT when passing a non-table.
(Added) Overloaded function for Task.SetProgres
(Added) Http.Download() function with POST and GET
(Updated) SetProgress to use a lua_Unsigned instead of lua_Number
(Added) new lua function 'tounsigned' to convert an integer value to unsigned
(Added) Runtime notifications for script error
(Fixed) Error handling when LUA file has general syntax error preventing script from compiling
(Added) Utility Script Support (WIP)
(Updated) ScanPath Config scene to properly respond to scan path events
(Fixed) Path bug when editing a scan path on a disconnected device
(Fixed) Missing localization in Content Launcher initiated by background process
(Renamed) The Xbox Marketplace tab to Assets in the Settings Scene
(Added) Import Assets button to the Assets Settings Scene
(Updated) ScanPathList to show [Not Available] in place of device when not connected
(Updated) All Progress tasks to utilize the callers HXUIOBJ (future use)
(Added) Script Runner task (wip- future use)
(Added) AuroraUI lua library (wip- future use)
(Updated) AssetImporter to not use BMP
(Fixed) TitleUpdateListJSON Crashing when unexpected data was returned from unity
(Added) Support for DDS image files in AssetImporter
(Added) Full process logging to asset importer for end-user
(Added) Localized status messages for AssetImporter progress bar
(Added) Progress percentage values to AssetImporter progress bar
(Added) KinectRequired class to Xbox360 executable parser
(Updated) Database/ContentManager to use CaseIndex instead of flags to determine case color
(Added) Blue/Indie case color to the set of available cases
(Updated) ContentScanner to recognize indie games and apply blue case
(Added) Release Date & Content ID subtitle scripts
(Added) AssetImporter task class (wip)
(Updated) JpegImage class with new function to get image dimensions
(Updated) Pngimage class. Recoded core class and fixed many bugs.
(Fixed) DirectoryDeleter class index
(Added) Multiple functions to Content Manager to allow changing of other fields dynamically
(Updated) Game cover downloader to use localized strings
(Updated) Skin Browser to show spinner when loading thumbnails.
(Updated) Skin Browser to not allow deletion of compressed skins (disabled due to known bug)
(Updated) Game background to wallpaper to handle errors
(Updated) Cover and Game Background notices to use localized text
(Updated) Game background to wallpaper method to update the Theme Scene with the thumbnail on change.
(Added) Support for Parental Controls with Passcode protection in key areas
(Added) New icon for cover download manager
(Fixed) Gamebackground saving to create thumbnail and update theme scene
(Fixed) SettingManager handling of User Settings and notifications
(Updated) Fullcover JSON parser to use V2 of XboxUnity API
(Added) Framework for Download Cover scene
(Added) Framework for Game wallpapers
(Added) New FileManager Icon to game options
(Updated) The way storage manager recognizes mounted devices
(Added) Correct localized strings for device removal and insertion notifications.
(Updated) File Manager class to accept start location parameters
(Added) File Manager button to Game Details scene. Allowing user to open file manager directly to game path.
(Updated) The ModifyQV List to not allow page tabbing with LT or RT when holding the Move Button
(Fixed) Launch Button not disabling when the content is not available
(Added) Support for resigning containers (CONSOLE_SIGNED)
(Updated) HttpLUA class to properly handle complex POST data
(Updated) StorageManager to react to specific device notifications
(Added) Link to send textinput postvar for testing
(Fixed) Crash when pressing LT or RT when the game list is empty.
(Updated) HideBackups.lua adding support for NXE2GOD conversion backups (v1.1 and older)
(Fixed) Issue where quickview icon would show [X] when updating an existing quickview and the icon is not changed in anyway.
(Fixed) Data corruption bug when asset images are replaced with an image that has a different size than the original.
[Fixed] Aurora not building because of redefined tray state enum (using the one from xkelib now)
Supported Languages
English - Default Language
German - Translated by Nachtgarm
French - Translated by Nord Sud Team
Spanish - Translated by Gromber
Italian - Translated by MatteIta
Swedish - Translated by Sopor
Turkish - Translated by Bomlife
Dutch - Translated by Mattie
Russian - Translated by Wisher
Thanks
Thank you all for your patience and who knows what the future will bring...[/expander]