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- Pooly - 30.10.2012

Day One-Patch angekündigt!

Passend zum Release von "Assassin's Creed 3" hat Ubisoft einen Day One-Patch angekündigt, welcher über 40 Bugs beheben soll. Das Update wird pünktlich am 31. Oktober für PS3 und Xbox 360 verfügbar sein und sollte unbedingt installiert werden. Der Patch bügelt unter anderem Fehler in diversen Missionen aus. Auch Bugs bei NPCs und Animus sollen mit dem Patch behoben werden...

Die Patch-Notes im Überblick (Englisch!):

[expander]
Bug Fix
  • Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits
  • Fixed a bug where counter-killing with the bow does not always work
  • NPCs spawned too far away could end up being of the wrong type
  • Camera could remain stuck after the player being respawned
  • Player could remain stuck after diving from a waterfall
  • Player could remain stuck if he exits a slopped hay stack at a certain angle
  • player would always get immediately detected when performing an unarmed stealth assassination in another guard's back
  • Under rare circumstances, the crowd would stop spawning
  • Fixed an animation glitch when interrupting the reception from high profile jump
  • Fixed various occurrences of missing sounds
  • In some cases, the Animus Database sound ambiance was not stopped when exiting
  • Various stats and leaderboards were not showing up properly
  • Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
  • Mission "RETURN TO ABSTERGO" - fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area
  • Mission "A DEADLY PERFORMANCE" - Mission would not continue if the player decides to climb the wall instead of using the ladder
  • Mission "JOHNSON'S ERRAND" - fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern
  • Mission "THE SURGEON" - Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water
  • Mission "THE SURGEON" - fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed
  • Mission "WELCOME TO BOSTON" - The courier side-quest next to the general store would not start properly
  • Mission "EXECUTION IS EVERYTHING", fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body
  • Mission "THE BRADDOCK EXPEDITION" - Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict
  • Mission "FEATHERS AND TREES" - NPC's would not detect beams properly, preventing them from performing the trunk around move
  • Mission "FEATHERS AND TREES" - Mission would not continue if the player doesn't follow the expected path
  • Mission "HUNTING LESSONS" - Mission giver could not be there if the player goes away and comes back
  • Mission "SOMETHING TO REMEMBER", fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value
  • Mission "ON JOHNSON'S TRAIL", fixed a bug that could cause the optional objective "Use powder kegs to destroy smuggled cargo" to not be saved properly if the player reloads during the mission
  • Mission "THE TEA PARTY'' - Optional objective "Dump crates of tea in the water" could not be completed if the player threw all crates before having killed all guards
  • Mission "THE MIDNIGHT RIDE" - Mission could not be completed if the player interacts with the delivery quest giver along the way
  • Mission "BRIDEWELL PRISON", Player could remain stuck prison cells
  • Mission "PUBLIC EXECUTION" - Crowd NPCs could be spawned in or walk through a cart during a cinematic
  • Mission "SOMETHING ON THE SIDE" - Optional objective "Perform a successful static eavesdrop" could not be completed.
  • Mission "MISSING SUPPLIES" - Optional objective "Do not hide in the hay cart while following the convoy" not being saved properly if the game is reloaded during second part of the mission
Crash Fix
  • Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.
  • Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
  • Possble crash that could happen when calling a brotherhood trainee with the snipe ability
Naval Mission
  • "OAK ISLAND" - Player could pass through the ground when diving into the cave
  • "OAK ISLAND" - Wolves could stop attacking the player and remain stuck
  • Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled
Homestead
  • Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission
  • On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance
Side Quest
  • Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.
  • Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly
  • New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)
  • New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet
[/expander]

Quelle: areagames, videogameszone & officialplaystationmagazine

Gruß
pooly


- Pooly - 01.11.2012

Offizielles Let's Play Video veröffentlicht!

Ubisoft hat die Tage passend zum Release von "Assassin's Creed 3" ein rund einstündiges Let's Play Video veröffentlicht, in dem gezeigt wird wie die Geschichte von Desmond Miles seine Fortsetzung findet und welche Überraschungen die ersten Spielszenen zu bieten haben...

[Bild: spoiler.png]

UbisoftTV schrieb:"Spieler, die sich die Spannung erhalten möchten, sollten dieses Video nicht anschauen, denn wir geben hier viele Informationen zu Story und Spielentwicklung preis. Mit diesem ersten "Let's Play" zu Assassin's Creed III startet Ubisoft-TV heute eine neue Rubrik, unter der in zukunft regelmäßig weitere Let's Plays zu Ubisoft-Titeln erscheinen werden."

[video]http://youtube.com/watch?v=rGh_LBQb0KU&feature=related[/video]
Quelle: youtube

Gruß
pooly



- Pooly - 06.11.2012

Anthology-Edition offiziell bestätigt!
Wie der Publisher Ubisoft am Abend offiziell bestätigte, plant man die Veröffentlichung einer sogenannten "Assassin’s Creed Anthology"-Edition. Die Sammlung wird rund 150 Euro kosten und ab dem 29. November 2012 für die PS3 sowie die Xbox 360 erhältlich sein. Die Sammleredition umfasst alle bisher veröffentlichten "Assassin’s Creed"-Spiele einschließlich "Brotherhood" und "Revelations"...

Der Inhalt im Überblick:
  • Assassins Creed 1 mit allen DLCs
  • Assassins Creed 2 mit allen DLCs
  • Assassins Creed Brotherhood mit allen DLCs
  • Assassins Creed Revelations mit allen DLCs
  • Assassins Creed 3 mit einem Season-Pass für alle zukünftigen DLCs
  • 5 exklusive Lithographien
  • 1 exklusive Steelbook Hülle mit Assassins Creed-Brand
Bild zur Anthology-Edition:

[Bild: assassin_s_creed_anthology-bild.jpg]

Zur Vorbestellung bei Amazon

Quelle: xbox-newz & play3

Gruß
pooly



- Pooly - 17.11.2012

Zweiter Patch erscheint nächste Woche!

Wie Ubisoft heute verkündet hat, wird nächste Woche der zweite Patch für "Assassin's Creed 3" erscheinen. Das Update trägt den Namen "Thanksgiving-Patch" und bringt zahlreiche Änderungen mit sich. Wie den offiziellen Patch-Notes zu entnehmen ist, werden unter anderem Probleme bei der Kollisionsabfrage behoben, während die Steuerung im Mehrspieler-Modus ein wenig direkter gestaltet wird und kleinere Bugs in verschiedenen Missionen aus der Welt geschafft werden. Auch einige technische Macken im "Westpoint"-DLC werden in Angriff genommen.

Unten habe ich euch die kompletten englischen Patchnotes angehängt, welche Ihr auch nochmal hier nachlesen könnt.

HINWEIS: Die Beschreibungen gehen zum Teil sehr ins Detail, deshalb besteht Spoiler-Gefahr!

[expander]
Multiplayer Modes
- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.
Multiplayer Abilities
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.
Multiplayer Ladders
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)
Multiplayer Misc
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.
Singleplayer
Location: Sequence 1 - 12
- Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
- Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.
- Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
- Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
- Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
- Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
- Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.
- Mission - "THE SOLDIER" - Fixed a missing audio line.
- Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
- Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
- Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
- Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
- Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
- Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
- Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
- Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
- Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
- Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
- Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
- Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
- Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
- Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
- Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
- Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off
- Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
- Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping
- Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
- Mission - "SOMETHING ON THE SIDE" - Made the chase part easier
- Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
- Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
- Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
- Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
- Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
- Mission - "ALTERNATE METHODS" - Made the chase section easier
- Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
- Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
- Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
- Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets
Location: Side Quest
- BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
- BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
- BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights
- Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- COLLECTIBLES - fixed some chests that were not properly aligned when lock picking
- COLLECTIBLES - removed the glow effect from chests during lock picking
- COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
- FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
- FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
- HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
- New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
- New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.
Location: Boston
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission
Location: DLC
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed
Location: Epilogue
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen
Location: Frontier
- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
- Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Plugged a hole in the ground where players could fall through the map
Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing
- Added a failsafe to the animals navigation, to prevent them from getting stuck
- After the end credits, put the hood back up when not in Homestead
- Disabled special attacks with heavy weapons on animals
- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
- Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Fixed various rare crashes
- Greatly reduced the probability of animals to get stuck inside an object
Location: Homestead
- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
- Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
- Mission "THE WEDDING", fixed a missing audio line
- Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
- Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
- Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed
Location: Menus
- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
- Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Fixed leaderboards ranking the player as #1 when he's actually alone on it
- Homestead mission icons are now displayed on the map when selecting the "Missions" filter
- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast
Platform: PS3
- Fixed wrong message after purchasing a DLC and leaving the store
- Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them
- Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict
Platform: Xbox 360
- Location: Menus - Removed Benedict Arnold icon from the map legend[/expander]
Quelle: demonews, playm, play3 & ubi.com

Gruß
pooly


- Pooly - 06.12.2012

Vorsicht: Letzter DLC könnte euren Spielstand zerstören!

Wie bekannt wurde, hat sich mit der letzten Erweiterung "Das verborgene Geheimnis" für "Assassin’s Creed 3" auch ein Bug eingeschlichen. Dieser kann, wie in den offiziellen Foren berichtet wird, euren Spielstand unbrauchbar machen oder gar ganz löschen. Ubisoft hat den Fehler mittlerweile zur Kenntnis genommen und versprochen, die Sache schnellstmöglich zu untersuchen. So heißt es in einem Statement: "Soweit wir das sagen können, scheint dieses Problem eher selten aufzutreten und sollte in der Regel nur eine kleine Zahl von Spielern betreffen. Nichtsdestotrotz nehmen wir die schnelle und vollständige Problembehebung sehr ernst."

Zur vorübergehenden Lösung bietet man folgendes an: "Ladet bitte nicht euren AC3-Spielstand, während der DLC im Hintergrund runtergeladen wird. Das scheint der Hauptauslöser für diesen Fehler zu sein. Ihr könnt alles machen, was immer ihr wollt, aber ladet nicht euren Spielstand und spielt damit, während der DLC heruntergeladen wird."

Zur Info:
In den Genuss der Download-Erweiterung "Das verborgene Geheimnis" kommen derzeit ausschließlich PC, PS3- und Xbox 360-Spieler, die im Besitz des Season-Pass sind. Alle anderen Interessenten müssen sich noch bis zur nächsten Woche gedulden.

Der Content fügt dem Spiel drei neue Missionen hinzu: "Die verlorenen Maya Ruinen", "Der Geist des Krieges" und "Ein gefährliches Geheimnis". Daraus ergibt sich laut Ubisoft eine zusätzliche Stunde Gameplay, "die den Spieler von den verlorenen Maya Ruinen bis auf die hohe See führt". Sobald ihr eine Mission erfolgreich abschließt, werdet ihr mit Ingame-Waffen belohnt. Hinzu kommen noch:

● Zwei Einzelspieler-Kostüme: die Uniform des legendären Kapitäns der Aquila sowie das traditionelle Colonial Assassin-Outfit.
● Zwei Mehrspieler-Charaktere: der furchteinflößende Rotrock und der tödlichen Scharfschützen.

Quelle: playm & ubi.com

Gruß
pooly


- Pooly - 08.12.2012

"Die Tyrannei von König George Washington" im Trailer!

Vergangene Nacht wurde im Rahmen der Video Game Awards 2012 der Debüt-Trailer zur kommenden "Assassin’s Creed 3"-Story-Erweiterung "The Tyranny of King Washington" (Die Tyrannei von König Washington) veröffentlicht. Der DLC soll eine alternative Geschichte bieten, die den Ereignissen der Amerikanischen Revolution folgt. Zur Handlung heißt es: "Wir schreiben das Jahr 1783. Die Amerikanische Revolution nähert sich ihrem Ende, als ein neuer und unerwarteter Feind auftaucht. Angetrieben davon das Schicksal der Kolonien zu sichern, erliegt Georg Washington, der größte Held der Revolution, der Verlockung von grenzenloser Macht. Ein neuer König ist geboren und seine Herrschaft lässt niemanden unberührt. Um die Freiheit zurück ins Land zu bringen liegt es an unserem neuen Helden, Connor, einen Tyrannen zu entthronen, den er einst einen Freund nannte."

Zum "The Tyranny of King Washington" Debüt-Trailer (Ab Minute 4:00)

Ein Termin zur Erweiterung gibt es derzeit noch nicht.

Quelle: play3, videogameszone, playm & gametrailers

Gruß
pooly


- Pooly - 11.12.2012

DLC: "Das verborgene Geheimnis" ab heute für alle verfügbar!

Titel: Assassin's Creed® III Das verborgene Geheimnis
Veröffentlichungsdatum: 11.12.2012
Größe: 2,78 MB
Preis: 400 [Bild: MS-Points.png]

Beschreibung:
Das Assassin’s Creed® III-Paket „Das verborgene Geheimnis” bietet Ihnen 3 zusätzliche Missionen und 1 Extrastunde Spielspaß. Es führt Sie über verlorene Maya-Ruinen bis hinaus auf hohe See. Jeder Erfolg wird mit einer Ingame-Waffe belohnt! Außerdem erhalten Sie 2 Einzelspieler-Monturen, die Original-Uniform des Kapitäns der Aquila und das traditionelle Outfit des kolonialen Assassinen, sowie 2 Mehrspieler-Figuren, den gefürchteten Rotrock und den tödlichen Scharfschützen.

Quelle: xbox.com

Gruß
pooly


- Pooly - 02.01.2013

Reveal-Trailer ab heute via XBL verfügbar!

Titel: Assassin's Creed® III DLC Reveal-Trailer
Veröffentlichungsdatum: 02.01.2013
Größe: 103,75 MB
Preis: kostenlos!

Beschreibung:
Willkommen bei "Die Tyrannei von König Washington" von Assassin’s Creed III: Einem dreiteiligen DLC mit einer alternativen Realität, in der George Washington durch seine Macht in den Wahnsinn getrieben und vom Präsidenten zum tyrannischen König wird. In dieser Welt bleibt Connor Ratonhnhaké:ton. Er trat nie den Assassinen bei und muss nun neue Prüfungen bestehen und neue Fähigkeiten lernen, um Washington auszuschalten und sein Land zu befreien.

Quelle: xbox.com

Gruß
pooly


- Pooly - 07.01.2013

Neuer "Die Kampferprobten"-DLC angekündigt!
Wie heute bekannt wurde, wird der Multiplayer-Modus des Action-Adventures "Assassin’s Creed 3" in dieser Woche mit weiteren Inhalten versorgt. Der neue Download-Content namens "Die Kampferprobten" soll bereits ab Morgen für die Xbox 360 und die PS3 erhältlich sein. Die PC-Fassung folgt am 15. Januar 2013.

Der neue Content für "Assassin's Creed 3" bietet drei brandneue Charaktere, drei neue Karten für den Multiplayer-Modus, sowie neue Gegenstände. Preislich werden 800 Microsoft Points bzw. 7,99 Euro fällig. Season-Pass-Besitzer können "Battle Hardened" ohne Zusatzkosten herunterladen.

[video]http://youtube.com/watch?v=Dw3xiD7Mzoc#!&feature=related[/video]
"Die Kampferprobten erweitert Ihr Mehrspieler-Erlebnis für Assassin’s Creed 3 mit drei neuen Figuren und Karten sowie tollen neuen Gegenständen! Werden Sie zum einflussreichen Gouverneur, zum zähen Highlander oder zum gefürchteten Koyotenmann. Bereisen Sie Charlestown, Fort St. Mathieu und Saint Pierre, während Sie Ihre Gegner verfolgen, Ihr Team beschützen und die Revolution entfachen!", so Ubisoft.

Quelle: play3, videogameszone, playm & youtube

Gruß
pooly



- Pooly - 08.01.2013

DLC: "Die Kampferprobten" ist ab sofort verfügbar!

Titel: Assassin's Creed® III: Die Kampferprobten
Veröffentlichungsdatum: 08.01.2013
Größe: 482,40 MB
Preis: 800 [Bild: MS-Points.png]

Beschreibung:
Wenn Sie den Assassin’s Creed® III Season Pass besitzen, kaufen Sie diese Inhalte NICHT HIER, sonst müssen Sie doppelt bezahlen. Das Spiel Assassin’s Creed®3 wird benötigt (separat erhältlich). Kostenlose Xbox LIVE-Mitgliedschaft benötigt. Einige Inhalte könnten eine Xbox LIVE Gold-Mitgliedschaft zum Spielen erfordern (separat erhältlich). Die Kampferprobten“ erweitert Ihr Mehrspieler-Erlebnis für Assassin's Creed® III mit drei neuen Figuren und Karten sowie tollen neuen Gegenständen! Werden Sie zum einflussreichen Gouverneur, zum zähen Highlander oder zum gefürchteten Koyotenmann. Bereisen Sie Charlestown, Fort St. Mathieu und Saint Pierre, während Sie Ihre Gegner verfolgen, Ihr Team beschützen und die Revolution entfachen!

Quelle: xbox.com

Gruß
pooly